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Showing posts with label Glossary. Show all posts
Showing posts with label Glossary. Show all posts

Saturday, April 4, 2020

Basic Glossary

GLOSSARY of TERMS: A QUICK GUIDE of the BASICS


Brand: A set of mental associations, held by a consumer, which add to the perceived value of a product or service

Brand assets: Assets a brand can attain based on market leadership, awareness, brand relevance, reputation of quality, and brand loyalty

Brand awareness: The extent to which a brand is recognized by consumers

Brand Elements: The visual elements that distinguish the brand from competitors’ ones

Brand Equity: The extra value that the brand adds to the product when a customer knows the brand

Brand Familiarity: The easy recognition of a well-known brand

Brand Image: The judgment that consumers have towards the brand

Cannibalization: A decrease in sales or market shares of one product as a result of the launch of a new product by the same company

Channel System: A particular combination of distribution and sales channels

Competitive Advantage: Something about an organization and its product that is perceived as being better than rival offerings, it is sustainable overtime and can be translated into a benefit that is important to target customers

Competitor: A company in the same  or similar industry which offers a similar product or service

Connoisseur:  A person with expert knowledge or training about a specific product

Consumer Behaviour: The totality of consumers’ decisions with respect to the acquisition, consumption, and disposition of goods, services, time, and ideas by human decision-making units (overtime)

Consumer: A person that actually consumes the product, consumer and customer may or may not coincide

Customer Experience: A combination of emotional, sensorial, and cognitive experiences that encompasses all the phases connected to a new product and/or service purchase

Customer Value: Composed by the set of benefits that the organization’s offering can provide and the set of sacrifices that a customer has to make in order to enjoy the benefits provided by the organization’s offering

Customer: A person who buys the product, consumer and customer may or may not coincide

Distribution: The processes involved in moving goods from the supplier to the customer or user

Evoked Set: The shortlist of products that a purchaser will make the final choice from

Goods: Tangible products

Innovators: The very first few percentages of customers that adopt a new product or technology

Laggards: The last small part of customers to adopt a new product or technology

Market Lifecycle: Relates to different stages in the life of a market based on a time unit (weeks, months, or more often years) and the supply-demand dynamic (i.e. sales), the latter can be expressed with product units or values

Market Potential: The maximum market demand that should occur when all potential customers have entered a market

Market Share: The percentage of current market demand obtained by a business

Market: Consists of a set of actors who interact to exchange goods, services, reputation, and information; the activities that form the basis for this interaction, and additional actors who exert their influence

Marketing Mix: The combination of the 4 Ps: usually product, promotion, place, and price designed for a specific target market

Means-End Theory: A technique that can help explain how values link to attributes in products and services

Multichannel Distribution: The use of different types of channels to reach the same target market

Niche market: A market segment that can be treated as a target market; a small well defined market, often part of a larger market

Portfolio: All of a company or strategic business unit’s products
Positioning: Where your product stands in respect to others offering similar products in the mind of consumers

Price Signal: A message sent to customers in the form of a price

Product Category: A product category is all the products offering the same general functionality

Segment Positioning: The product-price position and value proposition developed specifically for customers in a given market segment

Target Market: A group of buyers and/or consumers who share common needs and/or wants or characteristics and who the organization focuses on

Friday, March 27, 2020

Glossary

B
Brand equity – the commercial value a brand provides to a firm through its effects on the attitudes and behaviours of its stakeholders.
Brand identity – a name, symbol or design that identifies a product, service or entity from others.
Brand image – a set of associations attached to a brand identity in the minds of its stakeholders.
Brand promise – the customer value proposition or benefits communicated by the brand to the customer and/or consumer.
Brand purpose – this answers the question of why a brand exists with respect to the positive difference it aims to make in people’s lives.
Brand valuation – the Net Present Value (NPV) of future cash flows stemming from the brand as an intangible (separable) asset, for example, as estimated in the avoided royalty payments through ownership of a trademark and associated intellectual property (e.g., brand guidelines).
Brand value – the incremental Net Present Value (NPV) of future cash flows stemming from a branded compared an unbranded business and product via its effect on all stakeholders (e.g., customers, employees, suppliers, financiers, channel partners, etc.). In simpler terms, what deploying the brand is worth to management, the bottom line, and shareholders.
Branding – the creation of names, symbols, characters, and slogans that (1) help identify a product and (2) create unique positive associations that differentiate it from the competition by (3) creating additional meaning (value) in consumers’ minds.
C
Consumer – a person or entity that makes use of a good or service.
Culture – the tone and way in which things are done around the organisation.
Customer – a person or entity that purchases goods or services.
Customer-based brand equity – “the differential effect of brand knowledge on consumer response to the marketing of the brand” (Keller, Journal of Marketing, 1993).
Customer/consumer experience – a customer’s and/or consumer’s holistic perception of their interactions with an organization and its products and services over the duration of their relationship.
Consumer/customer journey – the mapping of the customer experience across all touchpoints (in particular those “moments-that-matter”) between the customer and/or consumer.
Customer value proposition (CVP) – the sum total of benefits which a seller promises a customer will receive in return for the payment or other value-transfer.
D
Differentiation – relevant associations or the net value of customer perceptions of a brand, product, or service that sets it apart from the competition.
E
Employee-based brand equity – “the value a brand provides to a firm through its effects on the attitudes and behaviours of its employees” (Tavassoli, Sorescu & Chandy, Journal of Marketing Research, 2014).
Employee branding – the process by which employees learn about, commit to and are are motivated and enabled to deliver the proised brand experience to customers and consumers.
Employee Value Proposition (EVP) – the benefits promised by an organisation in return for the talent, experience and engagement employees bring to the organisation.
Employer brand – the image of an organisation as a great place to work in the minds of potential and current employees.
Experience – the perceptions of an event, episode or encounter that leave an impression.
I
Intangible asset – a non-physical asset such as a patent, trademark, or goodwill recognized in business combination.
M
Mission statement – a simply written statement of the current business purpose to provide direction and guide decision making: what business are we in, i.e., what do we aim to provide for our customers and other stakeholders?
N
Net Present Value (NPV) –the future cash receipts associated with an investment, discounted by a specified rate of return.
P
Positioning – the strategic intent (aim) or design for a differentiated brand image within a specific target audience.
R
Royalties – rent-like payments made to the legal owner of a brand (or other asset) by those who wish to make use of it, for example, to generate revenue.
S
Sales funnel – the visual representation, in the form of an inverted funnel or pyramid, of the customer relationship with a brand, product or service ranging from “customer states” such as awareness, to consideration, to trial, to repeat purchase, to adoption (e.g., habit or loyalty), or other sales outcomes such as up-selling and cross-selling.
T
Trademark – a distinctive mark or feature particularly characteristic of or identified with a person or thing.
V
Values – these describe your desired culture and can be “who values” that describe the organisation’s character or spirit, often anchored in its heritage; what or “end” values that link to the organisational purpose; and how or “means” values that are a code of behaviour that defines the manner in which the organisation intends to accomplish its aims, the emphasised norms, principles, or common set of beliefs.
Vision statement – based on the organisational purposes, this describes why a business is doing what it is doing and where a well-executed mission will take them. Best done as an inspiring image of a possible and desirable future state, in order to unite and inspire all stakeholders.